The mesh file is a text file. The data has to be converted to binary before release, to run outside SDK.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYBpniBntO9df0dAz1o2y3lBmLbULND05RSXzGuD0MrYwmWy8MkZWBK1VmKuO0uTxG6nQxJheDJAUYQ6v1AzDTm8deGxy3sUaxXQ28Sjf9Ty0L-6DOjFUi5k8UlbYnMuQHZG19zOmrPYsN/s1600/java31+-+1.png)
You should right-click on the mesh.xml file and select the first option to convert to j3o binary.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXTJZdQRjojRYWvpSL1mzjYc4Uhz5zIXZJRX0z8E7JQWFedCumSAuWsXy7FZS5obqyp4atFM3kLguPsIez4DDOXUnAHvyqrSjjDvN-PmvCiTGAHBTThi1PD3DqzCEo694kQX7wnWiwMy0m/s1600/java31+-+2.png)
This will create the mesh.j3o file inside the Textures, Pyramid folder. Move it to Models, Pyramid subfolder. This will get the project structure shown here.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1lAiPJ1LPZCrmRPFl-l-Q2WDn21HTgCTWJp49PJU3XCn8J3fhUlQTD-qpKxb6zpTRsXBuEFUJzWBKVoRVFpGkfgqEd1OGwORCRs2_Ws7WthYfSFt8g3jbmQdenLgfUdt88lNnvS7tkRxD/s1600/java31+-+3.png)
To use the new file, we will have to change the load String.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirppnRWGlZ_GpESgAueb-L38lAIczpZPkRGHDg_yDsix-MDveS51q16sIvtLozAhyphenhyphenGxL8PM7xQ1XG4Pj1zd2fmWUvdLrHCY0dAtBMCu2l2Er9oB8fjZbtzlpblGF-0MPVbHXMf_hlF8AcJ/s1600/java31+-+4.png)
// Load model Spatial pyramid = assetManager.loadModel( "Models/pyramid/pyramid.mesh.j3o");
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